Tables / SkillAbnormalEffect

SkillAbnormalEffect 12,900 rows

IDAbnormalIdAbnormalEffectFxAbnormalEffectTypeValuesAbnormalEffectLvGroupIdDamageAnalyzerException
1523005015152300501NoneEAbnormalEffectType::StatChange["ShockPropertyResist","2000","0","0","1"]None0
1528000111152800011NoneEAbnormalEffectType::NoEffect[]None0
1528000112152800011NoneEAbnormalEffectType::IgnoreCollision[]None0
1528000311152800031NoneEAbnormalEffectType::Hold[]None0
1528003311152800331NoneEAbnormalEffectType::Move_CannotUseSkill["Pull","100"]None0
1528003411152800341NoneEAbnormalEffectType::Move_CannotUseSkill["Pull","100"]None0
1528004311152800431NoneEAbnormalEffectType::Hold[]None0
1529000011152900001NoneEAbnormalEffectType::ImmuneSkill["1","10000","0","1","None","Negative","None","None","None","10000","500"]None0
1531000011153100001NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531000012153100001NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531001011153100101NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531001012153100101NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531001013153100101NoneEAbnormalEffectType::StatChange["MPUseDecrease","1000","0","0","1"]None0
1531002011153100201NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531002012153100201NoneEAbnormalEffectType::StatChange["DamageRatio","2000","0","0","1"]None0
1531003011153100301NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531003012153100301NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531003013153100301NoneEAbnormalEffectType::StatChange["MPMax","500","0","0","1"]None0
1531004011153100401NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531004012153100401NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531004013153100401NoneEAbnormalEffectType::StatChange["CombatSpeed","1000","0","0","1"]None0
1531005011153100501NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531005012153100501NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531012011153101201NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531012012153101201NoneEAbnormalEffectType::StatChange["DamageRatio","2000","0","0","1"]None0
1531012013153101201NoneEAbnormalEffectType::StatChange["MPUseDecrease","1000","0","0","1"]None0
1531013011153101301NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531013012153101301NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531013013153101301NoneEAbnormalEffectType::StatChange["MPUseDecrease","1000","0","0","1"]None0
1531013014153101301NoneEAbnormalEffectType::StatChange["MPMax","500","0","0","1"]None0
1531014011153101401NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531014012153101401NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531014013153101401NoneEAbnormalEffectType::StatChange["MPUseDecrease","1000","0","0","1"]None0
1531014014153101401NoneEAbnormalEffectType::StatChange["CombatSpeed","1000","0","0","1"]None0
1531015011153101501NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531015012153101501NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531015013153101501NoneEAbnormalEffectType::StatChange["MPUseDecrease","1000","0","0","1"]None0
1531023011153102301NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531023012153102301NoneEAbnormalEffectType::StatChange["DamageRatio","2000","0","0","1"]None0
1531023013153102301NoneEAbnormalEffectType::StatChange["MPMax","500","0","0","1"]None0
1531024011153102401NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531024012153102401NoneEAbnormalEffectType::StatChange["DamageRatio","2000","0","0","1"]None0
1531024013153102401NoneEAbnormalEffectType::StatChange["CombatSpeed","1000","0","0","1"]None0
1531025011153102501NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531025012153102501NoneEAbnormalEffectType::StatChange["DamageRatio","2000","0","0","1"]None0
1531034011153103401NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0
1531034012153103401NoneEAbnormalEffectType::StatChange["DamageRatio","1000","0","0","1"]None0
1531034013153103401NoneEAbnormalEffectType::StatChange["MPMax","500","0","0","1"]None0
1531034014153103401NoneEAbnormalEffectType::StatChange["CombatSpeed","1000","0","0","1"]None0
1531035011153103501NoneEAbnormalEffectType::StatChange["Accuracy","100","0","0","1"]None0