Tables / InputAction
InputAction 196 rows
| Name | InputAction | InputEvent | Order | bContextMove | bContextGlide | bContextUIMode | bContextFullscreen | bContextModal | bContextTutorial | bContextRacing | bContextPowerSavingMode | bContextShooting |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AutoBattle | EAionInputAction::AutoBattle | EAionInputEvent::AutoBattle | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| AutoBattle_Cancel | EAionInputAction::AutoBattle_Cancel | EAionInputEvent::System_Cancel | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| BattleAssist | EAionInputAction::BattleAssist | EAionInputEvent::BattleAssist | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BattleAssistAttack_Cancel | EAionInputAction::BattleAssistAttack_Cancel | EAionInputEvent::System_Cancel | 3 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| BindTargetMarker1 | EAionInputAction::BindTargetMarker1 | EAionInputEvent::BindTargetMarker1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker10 | EAionInputAction::BindTargetMarker10 | EAionInputEvent::BindTargetMarker10 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker11 | EAionInputAction::BindTargetMarker11 | EAionInputEvent::BindTargetMarker11 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker12 | EAionInputAction::BindTargetMarker12 | EAionInputEvent::BindTargetMarker12 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker13 | EAionInputAction::BindTargetMarker13 | EAionInputEvent::BindTargetMarker13 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker14 | EAionInputAction::BindTargetMarker14 | EAionInputEvent::BindTargetMarker14 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker15 | EAionInputAction::BindTargetMarker15 | EAionInputEvent::BindTargetMarker15 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker16 | EAionInputAction::BindTargetMarker16 | EAionInputEvent::BindTargetMarker16 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker17 | EAionInputAction::BindTargetMarker17 | EAionInputEvent::BindTargetMarker17 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker18 | EAionInputAction::BindTargetMarker18 | EAionInputEvent::BindTargetMarker18 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker2 | EAionInputAction::BindTargetMarker2 | EAionInputEvent::BindTargetMarker2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker3 | EAionInputAction::BindTargetMarker3 | EAionInputEvent::BindTargetMarker3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker4 | EAionInputAction::BindTargetMarker4 | EAionInputEvent::BindTargetMarker4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker5 | EAionInputAction::BindTargetMarker5 | EAionInputEvent::BindTargetMarker5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker6 | EAionInputAction::BindTargetMarker6 | EAionInputEvent::BindTargetMarker6 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker7 | EAionInputAction::BindTargetMarker7 | EAionInputEvent::BindTargetMarker7 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker8 | EAionInputAction::BindTargetMarker8 | EAionInputEvent::BindTargetMarker8 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| BindTargetMarker9 | EAionInputAction::BindTargetMarker9 | EAionInputEvent::BindTargetMarker9 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_Mode | EAionInputAction::Camera_Mode | EAionInputEvent::Camera_Mode | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_RotateX | EAionInputAction::Camera_RotateX | EAionInputEvent::Camera_RotateX | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_RotateX_Pad | EAionInputAction::Camera_RotateX_Pad | EAionInputEvent::Camera_RotateX_Pad | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_RotateY | EAionInputAction::Camera_RotateY | EAionInputEvent::Camera_RotateY | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_RotateY_Pad | EAionInputAction::Camera_RotateY_Pad | EAionInputEvent::Camera_RotateY_Pad | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_ToggleLockOn | EAionInputAction::Camera_ToggleLockOn | EAionInputEvent::Camera_ToggleLockOn | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_Zoom | EAionInputAction::Camera_Zoom | EAionInputEvent::Camera_Zoom | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_ZoomWheelDown | EAionInputAction::Camera_ZoomWheelDown | EAionInputEvent::Camera_ZoomWheelDown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Camera_ZoomWheelUp | EAionInputAction::Camera_ZoomWheelUp | EAionInputEvent::Camera_ZoomWheelUp | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Casting_Cancel | EAionInputAction::Casting_Cancel | EAionInputEvent::System_Cancel | 4 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| ChangeControlMode | EAionInputAction::ChangeControlMode | EAionInputEvent::ChangeControlMode | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_Action | EAionInputAction::Combat_Action | EAionInputEvent::Action | 9 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| Combat_ActivateSkill | EAionInputAction::Combat_ActivateSkill | EAionInputEvent::Action | 2 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| Combat_HostilePcTarget | EAionInputAction::Combat_HostilePcTarget | EAionInputEvent::Combat_HostilePcTarget | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_Interaction | EAionInputAction::Combat_Interaction | EAionInputEvent::Action | 3 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| Combat_Loot | EAionInputAction::Combat_Loot | EAionInputEvent::Action | 4 | 1 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 |
| Combat_NextTarget | EAionInputAction::Combat_NextTarget | EAionInputEvent::Combat_NextTarget | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_PartyAssist | EAionInputAction::Combat_PartyAssist | EAionInputEvent::Combat_PartyAssist | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_Potion | EAionInputAction::Combat_Potion | EAionInputEvent::Combat_Potion | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_Scan | EAionInputAction::Combat_Scan | EAionInputEvent::Combat_Scan | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_SealStone | EAionInputAction::Combat_SealStone | EAionInputEvent::Combat_SealStone | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_ShockRelease | EAionInputAction::Combat_ShockRelease | EAionInputEvent::Combat_ShockRelease | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_SubTarget_Party_1 | EAionInputAction::Combat_SubTarget_Party_1 | EAionInputEvent::Combat_SubTarget_Party_1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_SubTarget_Party_2 | EAionInputAction::Combat_SubTarget_Party_2 | EAionInputEvent::Combat_SubTarget_Party_2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_SubTarget_Party_3 | EAionInputAction::Combat_SubTarget_Party_3 | EAionInputEvent::Combat_SubTarget_Party_3 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Combat_SubTarget_Party_4 | EAionInputAction::Combat_SubTarget_Party_4 | EAionInputEvent::Combat_SubTarget_Party_4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| ContinuousSkillSlot_1_1 | EAionInputAction::ContinuousSkillSlot_1_1 | EAionInputEvent::ContinuousSkillSlot_1_1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| ContinuousSkillSlot_1_2 | EAionInputAction::ContinuousSkillSlot_1_2 | EAionInputEvent::ContinuousSkillSlot_1_2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |