Skills / #19300050
Quake
Moves to a target within 20m and deals <chat_combat>{se_dmg:1930000021:SkillUIMindmgsum}-{se_dmg:1930000021:SkillUIMaxdmgsum}</> damage to up to 4 enemies nearby with a {se:1930003025:effect_value05:divide100}% chance to inflict Knockdown for {se:1930003025:effect_value02:time}. Has a {se:1929000022:effect_value05:divide100}% chance to reduce enemy Move Speed and Combat Speed by {abe:1000001312:value02:divide100abs}% for {se:1930002023:effect_value02:time}. Inflicts Exposed on hit, greatly reducing enemy Block and Evasion for {se:1930005025:effect_value02:time}. Can be used up to 2 consecutive times. 20 Stagger Gauge Damage
Costs
NeedCostMp
0
NeedCostHp
0
NeedCostSp
0
NeedCostFp
0
NeedCostDp
0
NeedCostAp
0
NeedCostItem
0
NeedCostItemCount
0
SealStoneConsumptionCount
1
Cast & range
CastingTime
0
NeedCoolTime
0
NeedCoolTimeMin
0
CoolTimeStat
1
NeedSkillUseRange
2000
NeedWeaponUseRange
0
GroundRadius
0
GroundSkillRadius
0
Targeting
TargetProcessType
ESkillTargetProcessType::MainTarget
TargetFilterId
190000003
SkillDamageType
ESkillDamageType::Physic
SkillCombatType
1
NeedMainWeaponTypes
[
"EWeaponType::Gauntlet"
]AttributeType
ESkillAttributeType::None
CategoryTypeList
[
"ESkillCategoryType::Attack"
]Chain & triggers
ChainSkillPrevSkillId
0
ChainSkillActivateRate
0
ChainSkillAvailableTime
0
bIsStigmaSkill
1
ToggleOnAbnormalId
0
ChargeId
0
AutoUseId
23
SkillAutoType
ESkillAutoType::On
All fields (102)
Show raw columns
ID
19300050
SkillLvMax
40
SkillLvGroupId
None
SkillString_Key
STR_SKILL_PC_FIGHTER_19300050
SkillAttackTypeText
None
SkillGrade
EItemGrade::Common
SkillType
ESkillType::Active
SkillSubType
ESkillSubType::None
IsBasicSkill
0
IsInterruptSkill
0
IsCancelSkill
1
ChargeId
0
IgnoreCannotUseSkill
0
CastingTime
0
GroupCoolTimeId
19300000
MoveableInUse
0
MoveableInCasting
0
MoveableInGround
0
GlideInUse
0
UnableWhenCanNotMoveControl
0
AdjustMoveSpeed
0
OverlapSkillType
ESkillOverlapType::None
SkillAutoFollowIgnore
0
SkillDispositionType
ESkillDispositionType::Negative
SkillDamageType
ESkillDamageType::Physic
SkillCombatType
1
NeedMainWeaponTypes
[
"EWeaponType::Gauntlet"
]TargetProcessType
ESkillTargetProcessType::MainTarget
TargetFilterId
190000003
NeedSkillUseRange
2000
NeedSkillUseHeightRange
2000
NeedWeaponUseRange
0
NeedWeaponUseHeightRange
0
NeedSkillFollowRange
1900
NeedSkillFollowHeightRange
1900
CoolTimeStat
1
NeedCoolTimeMin
0
NeedCoolTime
0
NeedCostMp
0
NeedCostHp
0
NeedCostSp
0
NeedCostFp
0
NeedCostDp
0
NeedCostAp
0
NeedCostItem
0
NeedCostItemCount
0
SealStoneConsumptionCount
1
SkillCasterFx
None
SkillTargetFx
None
ImpulseStrength
3200
AnimationName
Fighter_Skill030
CastingAnimationName
None
GroundAnimationName
None
SkillEffectTimeDataList
[
{
"SkillEffectFilterId": {
"Value": 190000000
},
"SkillEffectGroupId": {
"Value": 193000001
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 190000003
},
"SkillEffectGroupId": {
"Value": 193000502
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
]SkillIcon
Skill/ICON_GT_SKILL_030
RotateType
ERotateType::All
RotateImmediately
0
RotateSync
0
IgnoreLockOn
0
IgnoreCollision
0
ChainSkillPrevSkillId
0
ChainSkillActivateRate
0
ChainSkillAvailableTime
0
ChainSkillDeactivateType
EChainSkillDeactiveType::None
bIsStigmaSkill
1
ToggleOnAbnormalId
0
AutoLoadType
ESkillAutoLoadType::Time
AutoLoadCount
2
AutoLoadTimeList
[
30000,
30000
]CastingDecalName
None
IgnoreUseAim
0
ExtendingWeaponDistanceRange
1
ExtendingWeaponFilter
1
ProjectileTargetLocationType
ESkillTargetLocationTypeForProjectileAttackmove::ProjectileFire
NotFollow
0
HideSkillfloater
1
HideSkillGauge
EHideSkillGauge::None
IsAttackOnSkill
1
AttackOffBySkillStart
0
AttributeType
ESkillAttributeType::None
CategoryTypeList
[
"ESkillCategoryType::Attack"
]bProxyUsingSkill
0
bUseSkillFlush
0
CanUseWhenPeaceState
0
CanUseWhenElementalSummonSpawned
[]
CanUseSkillCostType
ECanUseSkillCostType::None
CanUseSkillCostValue
0
CancelExceptionSkillIdList
[]
GroundRadius
0
GroundHeight
0
GroundSkillRadius
0
ChannelingId
0
BanGroupId
0
AutoUseId
23
bAutoBattleOff
0
WideCastingAlertTime
0
WideCastingAlertSequence
1
ProjectileTargetFilter
0
SkillAutoType
ESkillAutoType::On
ContextSkillSlotRegisterType
EContextSkillSlotRegisterType::All
DamageAnalyzerSkillIdOverride
19300000
icon
Skill/ICON_GT_SKILL_030.webp