Command: Proxy
Increases the Spirit's PvE Damage Tolerance by {abe:1617000032:value02:divide100}% and PvP Damage Tolerance by {abe:1617000033:value02:divide100}% for {se:1617001011:effect_value02:time} and redirects damage taken each time the Spiritmaster is attacked, sharing <chat_combat>{abe:1617000111:value03:divide100}%</> to the Spiritmaster and <chat_combat>{abe:1617000111:value02:divide100}%</> to the Spirit. Multiplies the effect of [Spirit Protection] by 1.5 and restores {abe:1617000054:value02:divide100}% of the Spirit's HP every 1s for the duration. Prevents the Spirit's HP from falling below {abe:1617000065:value01:divide100}%. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects.
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Buff"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000064
},
"SkillEffectGroupId": {
"Value": 161700501
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Buff"
][
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]