Jointstrike: Curse
Select a target within 20m and deal <chat_combat>{se_dmg:1614000011:SkillUIMinDmgsum}-{se_dmg:1614000011:SkillUIMaxDmgsum}</> damage to up to 4 enemies within 4m of the target and inflict Curse. [Jointstrike: Curse] ignores Block and Evasion and lands as Critical Hit. Curse: Deals <chat_combat>{se_abe_dmg:1614000013:1614000011:SkillUIDotMinDmg:tick}-{se_abe_dmg:1614000013:1614000011:SkillUIDotMaxDmg:tick}</> Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for {se:1614001013:effect_value02:time} The Spirit joins for a coordinated assault. Fire: <chat_combat>{se_dmg:1600110111:SkillUIMinDmgsum}-{se_dmg:1600110111:SkillUIMaxDmgsum}</> AoE damage Water: <chat_combat>{se_dmg:1600110511:SkillUIMinDmgsum}-{se_dmg:1600110511:SkillUIMaxDmgsum}</> damage Earth: <chat_combat>{se_dmg:1600111311:SkillUIMinDmgsum}-{se_dmg:1600111311:SkillUIMaxDmgsum}</> damage and reduces Status Effect Resist by {se_abe:1600111312:1600111311:value02:divide100abs}% Wind: <chat_combat>{se_dmg:1600110911:SkillUIMinDmgsum}-{se_dmg:1600110911:SkillUIMaxDmgsum}</> AoE damage and <chat_combat>{se_abe_dmg:1600110917:1600110911:SkillUIDotMinDmg:total}-{se_abe_dmg:1600110917:1600110911:SkillUIDotMaxDmg:total}</> Damage over Time Ancient: <chat_combat>{se_dmg:1600111711:SkillUIMinDmgsum}-{se_dmg:1600111711:SkillUIMaxDmgsum}</> AoE damage 10 Stagger Gauge Damage
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Attack",
"ESkillCategoryType::Debuff"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000010
},
"SkillEffectGroupId": {
"Value": 161413501
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Attack",
"ESkillCategoryType::Debuff"
][
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]