Summon: Earth Spirit
Summons an Earth Spirit. The Earth Spirit uses a skill which deals <chat_combat>{se_dmg:1613000121:SkillUIMinDmgsum}-{se_dmg:1613000121:SkillUIMaxDmgsum}</> Earth damage to a target within 20m and increases Enmity by <chat_combat>{se:1613000121:aggro_absolute}</>. Has a {se:1613000131:effect_value05:divide100}% chance to inflict Taunt for {se:1613000131:effect_value02:time} if the target is a player. Permanently increases the summoned Earth Spirit's stats by 20%, PvE Damage Tolerance by {abe:1613002011:value02:divide100}%, and PvP Damage Tolerance by {abe:1613002012:value02:divide100}%. Continues fighting using basic attacks with a 10% chance to use its skill and a {abe:1613004011:value02:divide100}% chance to restore {se:1613004711:effect_value02:divide100}% of the Spirit's own HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Spawn"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000051
},
"SkillEffectGroupId": {
"Value": 161300001
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 160000000
},
"SkillEffectGroupId": {
"Value": 161324502
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Spawn"
][
"EElementalSummonGroupType::None",
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]