Summon: Earth Spirit
Summons an Earth Spirit. The Earth Spirit uses a skill which deals <chat_combat>{se_dmg:1613000121:SkillUIMinDmgsum}-{se_dmg:1613000121:SkillUIMaxDmgsum}</> Earth damage to a target within 20m and increases Enmity by <chat_combat>{se:1613000121:aggro_absolute}</>. Has a {se:1613000131:effect_value05:divide100}% chance to inflict Taunt for {se:1613000131:effect_value02:time} if the target is a player. Permanently increases the summoned Earth Spirit's PvE Damage Tolerance by {abe:1613002011:value02:divide100}% and PvP Damage Tolerance by {abe:1613002012:value02:divide100}%. Continues fighting using basic attacks with a 10% chance to use its skill, a {abe:1613004011:value02:divide100}% chance to restore {se:1613004711:effect_value02:divide100}% of the Spirit's own HP, and increases Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Spawn"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000051
},
"SkillEffectGroupId": {
"Value": 161300001
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 160000000
},
"SkillEffectGroupId": {
"Value": 161302402
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Spawn"
][
"EElementalSummonGroupType::None",
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]