Summon: Wind Spirit
Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals <chat_combat>{se_dmg:1612000111:SkillUIMinDmgsum}-{se_dmg:1612000111:SkillUIMaxDmgsum}</> Wind damage to up to 4 enemies within 5m of the target and restores <chat_combat>{se_dmg:1612000025:SkillUIHPHealMin}-{se_dmg:1612000025:SkillUIHPHealMax}</> HP to the Spiritmaster. Permanently increases the summoned Wind Spirit's Critical Hit by {abe:1612002011:value02:divide10}%. Continues fighting using basic attacks with a 20% chance to use its skill, restores {se:1699000311:effect_value02:divide100}% of the Spiritmaster's HP, and has a {abe:1612004011:value02:divide100}% chance to reduce target Attack Speed by {abe:1000001312:value02:divide100abs}% for {se:1612004711:effect_value02:time} each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Spawn"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000051
},
"SkillEffectGroupId": {
"Value": 161200001
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 160000000
},
"SkillEffectGroupId": {
"Value": 161223402
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Spawn"
][
"EElementalSummonGroupType::None",
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]