Summon: Water Spirit
Summons a Water Spirit. The Water Spirit uses a skill which deals <chat_combat>{se_dmg:1611000111:SkillUIMinDmgsum}-{se_dmg:1611000111:SkillUIMaxDmgsum}</> Water damage to a target within 20m. Permanently increases the summoned Water Spirit's Attack by {abe:1611002011:value02:divide100}%. Continues fighting using basic attacks with a 15% chance to use its skill, restores {se:1699000211:effect_value02} of the Spiritmaster's MP, and has a {abe:1611004011:value02:divide100}% chance to inflict Root on the target for {se:1611004711:effect_value02:time} each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. 7 Stagger Gauge Damage Spirit Skill Cooldown: 3s
Costs
Cast & range
Targeting
[
"EWeaponType::Orb"
][
"ESkillCategoryType::Spawn"
]Chain & triggers
All fields (102)
Show raw columns
[
"EWeaponType::Orb"
][
{
"SkillEffectFilterId": {
"Value": 160000051
},
"SkillEffectGroupId": {
"Value": 161100001
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 160000000
},
"SkillEffectGroupId": {
"Value": 161112402
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
},
{
"SkillEffectFilterId": {
"Value": 0
},
"SkillEffectGroupId": {
"Value": 0
},
"ProjectileId": {
"Value": 0
}
}
][]
[
"ESkillCategoryType::Spawn"
][
"EElementalSummonGroupType::None",
"EElementalSummonGroupType::Fire",
"EElementalSummonGroupType::Water",
"EElementalSummonGroupType::Earth",
"EElementalSummonGroupType::Wind",
"EElementalSummonGroupType::Ancient"
][]